Obsidian farm

The obsidian farm is a standalone location where I head off on an expedition into exotic nature - an icy volcano, a slice of jungle and new animals. It works as a smaller farm with its own economy (obsidian and obsidian dollars) and its own research, the results of which feed back into the productivity of my farms on the mainland.

The obsidian farm is worth it for anyone who wants to squeeze more out of their main farms on the mainland - it unlocks consumables that genuinely raise productivity there. It is a long haul, though, because I work my way up to the buildings and recipes step by step through the research tree.

The obsidian farm is an expedition that strengthens the farms back on the mainland

Obsidian market
Obsidian marketObsidian farm · 1 × 1

The story of the location is built around an expedition - I find exotic animals and plants here, an icy volcano and a piece of jungle. But the point isn't just sightseeing: according to the game's help text, this location lets me produce powerful consumables that improve the productivity of my farms on the mainland.

According to the current version of the game, the first buildings on the obsidian farm (cabins, storehouses, fields, orchards and animal pens) only unlock at farm level 114. The exception is the Obsidian market, which I have available from the start.

The farm runs on two currencies of its own

I need obsidian purely to cover research costs - without it the technology tree doesn't move an inch.

Obsidian dollars are what I pay for putting up buildings and for production costs directly on the obsidian farm. I earn them by producing goods at the market and filling contracts.

  • Obsidian - the currency for research
  • Obsidian dollars - the currency for buildings and production on the obsidian farm

There are eighteen buildings to put up on the obsidian farm

The buildings fall into the same categories as on a classic farm - houses, storage, production, fields, orchards and animals, plus the main building and the special Obsidian market.

BuildingCategoryPrice of level 1Max. level
Adventurer's homesteadMain building6
Obsidian marketSpecial1
CabinHouses2500 Obsidian dollars6
Fancy cabinHouses1500 Gold6
StorehouseStorage10000 Obsidian dollars6
Spacious storehouseStorage4000 Gold6
Feed kitchenProduction8000 Obsidian dollars6
Winter gardenProduction100000 Obsidian dollars6
Botanical workshopProduction100000 Obsidian dollars6
Volcanic fieldFields4000 Obsidian dollars6
Fertile volcanic fieldFields2000 Gold6
Plum orchardOrchards6000 Obsidian dollars6
Dragon fruit orchardOrchards6000 Obsidian dollars6
Ostrich penAnimals10000 Obsidian dollars6
Lizard penAnimals10000 Obsidian dollars6
Orca poolAnimals10000 Obsidian dollars6
Insulated composterProduction100000 Obsidian dollars8
Efficient feed kitchenProduction4000 Gold6

The price list shows the same pattern as on the mainland - every basic building has a faster but pricier variant for Gold (Fancy cabin, Spacious storehouse, Fertile volcanic field, Efficient feed kitchen). The one that stands out is the Insulated composter, the only building here that can be upgraded all the way to level eight.

Orchards, fields and animals work a bit differently here than on the mainland

Feed kitchen
Feed kitchenObsidian farm · from level 114 · 6 × 10

Orchards on the obsidian farm don't need fertilizer to get going - compared to the mainland that is a noticeable relief, so manure isn't something I have to deal with right at the start.

On top of that, the animals and orchards in this environment also produce different by-products. Among the resources I collect here are Obsidian leaves and Obsidian manure.

From the basic fields, orchards and pens I get Rye, Saffron, Sage, Tomato, Plum, Dragon fruit, Ostrich, Lizard, Orca and King salmon. Special seeds and eggs (special rye seeds, saffron seeds, sage seeds, tomato seeds, special king salmon eggs) then give me higher-quality resources, and in the feed kitchens I process feed for the ostriches, lizards and orcas.

Research opens up further buildings and resources for the mainland

Clicking an individual research in the technology tree shows me its details. The effect of a research is typically one of three - unlocking another building on the obsidian farm, a recipe for obsidian consumable goods, or a building I then put up on the mainland.

That last category is, from my point of view, the main reason to get into the obsidian farm at all - the research here has an impact on production across the whole mainland.

The obsidian goods I make get sold and used to fill contracts at the Obsidian market, which brings obsidian dollars back in for developing the location further.

Buildings on this farm

Tip from a veteran player Point your research first at the technologies that unlock buildings for the mainland itself - that is the effect that makes the obsidian farm worth getting into, not the scenery of the location.
Most common mistake The most common mistake is fussing over fertilizer for the orchards from the very start the way you do on the mainland - on the obsidian farm the orchards don't need it to get going, so you are only wasting time and resources.

FAQ

What farm level the obsidian farm unlocks at
According to the game data for the buildings in this location, the first structures (cabins, storehouses, fields, orchards and animal pens) become available at farm level 114, only the Obsidian market is available to me from the start.
What obsidian and obsidian dollars are for
I pay obsidian for research in the technology tree, and obsidian dollars for putting up buildings and for production costs directly on the obsidian farm.
Whether orchards on the obsidian farm need fertilizer
No, orchards on the obsidian farm don't need fertilizer to get going, which is a difference from the orchards on the mainland.
Whether the Gold variants of buildings are worth it on the obsidian farm
Every basic building here has a pricier variant for Gold (Fancy cabin, Spacious storehouse, Fertile volcanic field, Efficient feed kitchen) - it saves time, but it is an investment of real currency, so I take it as an accelerator rather than a necessity.

Farms