Achievements in Goodgame Big Farm
Achievements in Big Farm are a separate system of long-term goals that tick along next to normal play - all I have to do is harvest, produce, fish or climb through the levels, and the game keeps count of how close I am to finishing them. According to the current game data (version 8052) there are dozens of achievements split up by the type of activity, from harvesting a specific crop through starting production to dollars spent or earned. Most of them need no special strategy at all, because they count the actions I take on the farm anyway.
I treat achievements as a by-product of normal play rather than a goal in their own right, because the vast majority complete themselves simply from the way I develop, harvest and produce on the farm. At most it pays to glance at the list now and then and shift my attention to whichever crop or activity I am still short on.
Achievements track themselves from whatever I do on the farm
Every achievement condition has its own type and target value in the game, so it is really just a counter that fills up from one specific activity and nothing else moves it. In practice I recognise a few basic types of condition.
- Harvest - the total amount of a resource harvested counts, for example the achievement Harvesting machine asks me to harvest 150 corn.
- Production - what counts is how many times I started production, not how much I made; for Smooth and sweet, for instance, I have to start honey production 25 times.
- Reaching a level - the achievement No more newbie! asks me to reach level 10.
- Dollars spent or earned - Shopping spree wants 490,000 dollars spent, Money magnet wants 850,000 dollars earned.
- Other small conditions - missions completed, feeding a pet, spinning the wheel of fortune, finishing a themed event or adding expansions to the main farm.
That variety means achievements are not only about harvesting as much as possible - they map out pretty much the whole of farm life.
Harvesting and breeding achievements cover almost every crop
The biggest group of achievements is tied to harvesting a specific crop or raising a specific animal on the main farm, and the target values differ quite a lot depending on how quickly that resource is usually harvested.
| Achievement | What I harvest | Target |
|---|---|---|
| Harvesting machine | corn | 150 |
| Separate the wheat from the chaff | wheat | 2,100 |
| Cherry picker | cherries | 1,750 |
| Apple bobbing | apples | 6,800 |
| Dandy-lion | dandelions | 6,300 |
| Yum, almonds! | almonds | 14,000 |
| Oink oink | pigs | 18,000 |
| Wool expert | raw wool | 9,275 |
Besides the plants and animals on the main farm, this group also takes in the achievements for collecting feed - Cow feeder (cow feed, 280) and Quack quack (duck feed, 490) - and one slightly unexpected one, What's that smell, which asks me to collect 70 units of fertilizer.
Production in the bakery, the mine and at sea has its own achievements

Alongside harvesting, the game also tracks how many times I start a particular production run or recipe, which is typically quicker to finish, because it is the number of starts that counts and not the amount.
- Leaf it to me - start humus production 14 times.
- Roses are red... - plant roses 3 times.
- Great job! - produce flower perfume 8 times.
- Smooth and sweet - start honey production 25 times.
- Miner - start production in the mine 4 times.
- Busy traffic - send a ship out on an expedition 50 times.
The bakery is a category of its own, but there it is usually the amount that counts rather than the number of starts - Versatile baker asks me to move 98,000 products into the bakery, Apple party to make 12,000 apple turnovers and Fruity temptation 1,400 fruit tarts with whipped cream. The golden cut works the same way, with 100 fine fish fillets to produce.
Fishing has its own set of achievements based on the weight of the catch
Fishing has its own set of achievements and some of them do not go by the number of fish, but by the total weight caught of a given species.
| Achievement | Fish | Target |
|---|---|---|
| Heavyweight | perch | 900 kg |
| The saddest fish in the sea | bluefish | 800 kg |
| A fish for every day | catfish | 700 kg |
| Underwater piggies? | scorpionfish | 400 kg |
| What a catch! | yellowfin tuna | 100 fish |
| Crossed swords | swordfish | 100 fish |
The difference between kilograms and individual fish is worth noticing, because with heavier fish such as perch or catfish it takes fewer of them to hit the target, while with tuna and swordfish it is purely the number of catches that counts, no matter the weight.
Some achievements fill up through normal play rather than a specific crop
The last group of achievements is not tied to any particular resource, but to everyday play as such.
- No more newbie! - reach level 10.
- Mission hunter - complete 100 missions.
- Shopping spree - spend 490,000 dollars.
- Money magnet - earn 850,000 dollars.
- Happy and content - reach a happiness of at least 500 on the main farm.
- Growth spurt - add 8 expansions to the main farm.
- Full belly - feed the dog 10 times.
- Round and round it goes... - spin the wheel of fortune once.
- Time for adventure - finish one themed event on any difficulty.
- Bubble hunter - collect items from workers 5 times in a row.
This group fills up fastest for me, because it covers things I do while playing normally anyway - spending and earning dollars, working through daily missions or expanding the farm.







