Which events are worth playing at a low level

When I was fresh out of the tutorial on my farm, I tried to keep up with absolutely everything the game threw at me, and I figured out pretty quickly that it can't be done and there's no point trying. Some events are built so that a low level doesn't hold you back at all, while others are really meant for players with a running economy or a solid cooperative. Here I describe how I sorted the events early on based on what actually earned me points and rewards, and what I decided to leave for later.

The solo Village Fair challenge suits me best as a beginner

Village Fair
Village FairCooperative village · 1 × 1

Out of all the regular events, the one that worked best for me at a low level is the Village Fair solo challenge. Unlike the cooperative version, I don't have to be a member of a farmers' cooperative for it, so I play it from the moment it unlocks, no matter whether I have a working cooperative around me.

What makes it much easier is the rule that the challenge points you earn stay with you even if you don't reach the minimum quota, so I never walk away from a challenge empty-handed, even when the full point count is out of reach. Players are split into five leagues at the start, and depending on your final placing you either move up or down for the next round, with a higher league meaning better rewards. On top of that, the leagues are divided into smaller groups of players at a similar level, so even a beginner has a shot at moving up.

In the challenges I come across four different jokers, each one increasing the points I get for producing one of the four requested goods. I can activate each joker manually once per challenge, so it pays to watch which product my farm is churning out the fastest and plan the production order around that.

The cooperative Village Fair pays off once I find a cooperative

The Cooperative Village Fair works on the same principle as the solo version, except the whole cooperative competes instead of just me, again across five leagues with promotion and relegation based on placing. To take part, I have to be a member of a farmers' cooperative, or start one myself.

The main difference is the time joker. The cooperative can earn one by exceeding the production quota, in which case it activates automatically when the challenge starts, or a member can buy one in the joker shop and then has to trigger it manually. The strength of the jokers can also be raised step by step through upgrades the cooperative earns as challenge support, but only the first time it plays a given challenge.

At a low level I wouldn't put this first until I have a cooperative with at least a halfway decent economy of its own, but as soon as I join one, I rank the cooperative fair right next to the solo version, because the points for the cooperative and the points for me personally are counted separately.

I leave the Wheel of Fortune aside until I buy gold

The Wheel of Fortune isn't something I'd treat as a priority at a low level, because it doesn't spin on its own. It charges up based on how much gold I buy, and only after a purchase can I spin for bonus gold on top. Once the wheel is fully charged, the super wheel unlocks with even bigger bonuses, but only for as long as the current offer is running.

Besides the regular spins there's also a jackpot spin, which needs tokens. One token per spin, with every eighth spin being a jackpot one, and the number of tokens you use also decides your place in the player ranking.

For me that boils down to one simple rule. The Wheel of Fortune is a bonus on top of buying gold, not a source of progress in its own right. If I'm buying gold anyway, I never skip the spin, but I don't buy more than I'd otherwise need just to feed the wheel.

I save the World Championship and point events for later

Greenhouse
GreenhouseMain farm · from level 34 · 14 × 32

The World Championship and similar point-based events are built on adding up points from several areas at once. Farming points for production and harvesting on the Main farm, Gourmet farm and Flower farm as well as in the greenhouse, cooperative points for harvesting copse plants and producing goods in the Cooperative village, fishing points from fishing at sea, working in the dockyard or cooking in The Mermaid Bay, horse points from training horses and tournament challenges, and event points from completing tasks during themed events.

At a low level I either haven't unlocked plenty of these sources yet or I only have them in their most basic form, so I'm not realistically chasing a placing among the best players across all servers. What a low level doesn't take away from me, though, are the mass rewards for the whole server. If our server finishes in the top three and I personally collect at least some amount of event points, I get the reward automatically. Even in the 20,000 to 199,999 point range it's a decoration worth 25 to 100 village happiness points depending on where the server placed, and with more points you also start picking up golden mystery boxes.

I'd leave global point events for later in much the same way. You pick a building during the registration phase and then collect points by donating goods in the main phase, and what really decides it is spare production volume, which I usually don't have yet at a low level.

I pick themed events based on whether speed matters

With story-driven themed events, what matters most is whether they include a speed challenge. There the number of competing players drops after every task and only the fastest move on, which is hard to keep up with at a low level with weaker production and slower construction. I'd rather treat it as a bonus and not fight to stay at the front at all costs.

I still play the rest of the quest line normally, because completing the tasks usually doesn't call for speed, just steady work on the farm. And if I don't manage to finish everything anyway, the game lets me buy the final reward with gold, and the more of the individual tasks I got through, the lower that price is. I see it as insurance for when I run out of time on the last few tasks, not as the normal way to play.

How I ranked events by priority at a low level

When I put my low-level priorities in order, this is how it comes out.

  1. Solo Village Fair – no cooperative needed and the points stay with me even without hitting the quota, so I play this one first.
  2. Cooperative Village Fair – I add this as soon as I find a working farmers' cooperative.
  3. The quest part of themed events – I play it for the story and the tasks, but I don't treat the speed challenges inside them as a race I have to win.
  4. Point events and the World Championship – I follow these mainly for the mass rewards based on how the whole server does, not for my own placing.
  5. Wheel of Fortune – I only use it as an extra on top of gold purchases I'd be making anyway, never as a goal of its own.

Buildings and products mentioned in the text

At a low level, the events that paid off most for me are the ones that don't need a cooperative or fast production and where the points stay with me even without meeting every condition, so mainly the solo Village Fair and the quest part of themed events. The Wheel of Fortune, speed challenges and the fight for the top of the World Championship are things I saved for later, once my farm and cooperative are properly up and running.

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