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Hay – Goodgame Big Farm

Hay

Alternate Main farm

Hay is a necessary step on the way to cream, the key is keeping the mill at the highest level you can, so production is as economical as possible.

Quick overview

FarmMain farm
Base price150 Dollars
From level1
Produced inWindmill, Efficient windmill
Used inCowshed, Tropical cowshed, Candy cowshed, Copious cowshed, Capacious cowshed, Colossal cowshed and 5 more

What it's for

Hay can be used in a cowshed to produce cream.

Hay is a processed resource you make from grass in the windmill or the efficient windmill on the main farm. It serves as feed for the cowshed, where it is turned into manure and cream. Hay cannot be bought in the shop, so you always need to make it from grass.

How to get it

You get hay only by making it from grass in the mill, at level 1 you need 79 units of grass for 10 units of hay in an hour, at higher mill levels the grass consumption drops and the time shortens down to 58 units of grass in 15 minutes at level 10. It is therefore worth upgrading the mill step by step, because it lowers both the grass needed per unit of hay and the waiting time.

What to do with it

Send hay to the cowshed, where you use it up to make manure and cream, on the main farm the tropical, candy, copious, capacious, colossal, spring or beach cowshed serves the same purpose.

Tip from a veteran playerIt pays to invest in upgrading the mill to a higher level, because in the long run it saves you grass and time for the same hay output.
Most common mistakeA common mistake is underestimating how much grass hay needs and leaving the fields and the mill out of sync, so the mill stands idle without a resource or grass lies around unused.

Production in this building Windmill

LevelIngredientsAmountTimeXP
1Grass × 79101 h—
2Grass × 781055 min—
3Grass × 751050 min—
4Grass × 721040 min—
5Grass × 691035 min—
6Grass × 661030 min—
7Grass × 641025 min—
8Grass × 621022 min—
9Grass × 601017 min—
10Grass × 581015 min—

Production in this building Efficient windmill

LevelIngredientsAmountTimeXP
1Grass × 79101 h—
2Grass × 781055 min—
3Grass × 751050 min—
4Grass × 721040 min—
5Grass × 691035 min—
6Grass × 661030 min—
7Grass × 641025 min—
8Grass × 621022 min—
9Grass × 601017 min—
10Grass × 581015 min—

Used in

Produced in

Game data, version 8052 (14. 8. 2026).

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