Efficient spinning factory – Goodgame Big FarmEfficient spinning factory – Level 1

Efficient spinning factory

Production Gourmet farm

I see the spinning factory as a useful but expensive middle link on the way to clothing production - it only pays off for me when I have a secured supply of materials and gold to spare. Without that it is just an empty building eating space on the farm.

Quick overview

FarmGourmet farm
CategoryProduction
Size7 × 6
From level19
Max level8
Price3 000 Gold
Build time30 min
Workers4
PriorityGold only

What it's for

The efficient spinning factory produces a variety of refined texiles and has a higher production output than the regular spinning factory.

Produces

The Efficient spinning factory is a processing building on the Gourmet farm that turns ordinary cotton, raw wool, silk, flax and angora wool into their fine versions - fine cotton, fine wool, fine silk, fine linen, linen thread and fine angora wool. You cannot get by without those materials in the Clothing factory, so the spinning factory sits right in the middle of the Gourmet farm's textile chain. Unlike the regular Spinning factory you build and upgrade this one purely with gold, not dollars, which makes it more of an investment for players who have gold to spare. It suits anyone who wants their own stock of fine textiles instead of relying on the slower dollar version.

When to build it

You can build the spinning factory from player level 19, but it only really makes sense once you have cotton, wool, silk, flax or angora wool production running - otherwise it will just stand there empty. At 7x6 tiles and 4 workers on level one the entry investment of 3,000 gold is manageable, but every further upgrade costs considerably more. One of them on the Gourmet farm is plenty, because the batches are small, around 5 units of material, and what you usually need is more input ingredients rather than more buildings.

Is it worth upgrading

According to the level table the amounts and production times of the fine materials stay the same at level one and at the top level, what really changes is the worker count, which jumps from 4 to 52, and the unlock requirement, which climbs to player level 142 at the highest level. So upgrading mainly makes sense so the building can handle more jobs and hand you more XP for the construction, not for faster or richer production as such. Since every upgrade is paid in gold and the amounts climb to 140,000 for the last level, it is worth spacing them out according to how much gold you manage to save up.

Tip from a veteran player My advice - work out your material stock before you build the spinning factory. A single batch of fine wool needs a full 250 units of raw wool, so without a decent Sheep pen or a habit of buying wool the factory will sit idle.
Most common mistake The most common mistake is pouring gold into upgrades right at the start, when the farm still does not produce enough cotton, silk or wool for the spinning factory to have anything to process.

Building levels

LevelPriceBuild timeXPWorkersFrom level
13 000 Gold30 min500419
26 000 Gold11 h 40 min4 0001031
312 000 Gold15 h8 0002043
424 000 Gold18 h 20 min11 0002655
548 000 Gold1 d 4 h 20 min12 5003267
672 000 Gold1 d 12 h 40 min15 0004072
790 000 Gold2 d 0 h 53 min16 5004677
8140 000 Gold2 d 17 h 40 min18 00052142

Production at level 1

OutputIngredientsTimeCostXP
Fine cotton × 5Cotton × 1015 min150 Dollars
Fine wool × 5Raw wool × 25045 min100 Dollars
Fine silk × 5Silk × 1522 min150 Dollars
Fine linen × 5Flax × 101 h 15 min150 Dollars
Linen thread × 5Flax × 102 h150 Dollars
Fine angora wool × 5Angora wool × 25045 min100 Dollars

Yield by level – Fine cotton

LevelAmountTime
1515 min
2515 min
3515 min
4515 min
5515 min
6515 min
7515 min
8515 min

Game data, version 8052 (14. 8. 2026).

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