Shop – Goodgame Big FarmShop – Level 1

Shop

Special buildings Flower farm

The Shop is the peak of the Flower farm economy and without it your Meadow and animal buildings would be making materials into a void. Upgrading it takes patience and planning because of the extremely long builds at higher levels.

Quick overview

FarmFlower farm
CategorySpecial buildings
Size15 × 12
From level34
Max level10
Price50 Dollars
Workers30
PriorityBuild it patiently

What it's for

Your shop produces flowers, fragrances, and spa products. You can collect these products after a certain amount of time.

Produces

The Shop is a special building on the Flower farm where flowers, milk, honey and wool are turned into finished goods like perfumes, bouquets and soaps. You don't buy it, you get it automatically with the farm at player level 34, and unlike most buildings, upgrading it doesn't hand you a single extra experience point. The individual recipes, on the other hand, pay out nicely in both XP and money. It's a building for anyone who wants to turn materials from the Meadow and the other farms into sellable goods.

When to build it

The Shop isn't a question of whether to build it - it arrives when the Flower farm unlocks and there's only ever one. From the very start it needs 30 workers, though, and that number keeps growing, so keep a decent reserve of people ready before you even set foot on the farm.

Is it worth upgrading

Upgrading the Shop pays off mainly because the same materials turn into far more goods at higher levels - a pasta gift basket made from the same 252 eggs, 7 wheat and 280 meadow flowers gives you 230 units at level 1 and 610 at max level, almost two and a half times as much. On top of that, completely new recipes appear at higher levels, honey cream or a pack of soaps for example, which you have no access to at the start. The upgrade price grows enormously, though, up to 170 million dollars, and the top level takes 12 days to build.

Tip from a veteran player Before you start planning high level Shop upgrades, do the maths on time - a twelve day build at the top level blocks the farm's only construction site for almost two weeks, so schedule it for a stretch when you don't need to build anything else anyway.
Most common mistake The most common mistake is starting a recipe when you don't have the whole material chain ready - lavender or jasmine essence, for instance, which the Meadow doesn't produce on its own. The Shop then stands empty because the last link in the chain is missing.

Building levels

LevelPriceBuild timeXPWorkersFrom level
150 Dollarsinstant03034
2120 000 Dollars4 h 30 min03841
3350 000 Dollars7 h04645
4980 000 Dollars9 h05451
52 750 000 Dollars10 h 30 min06257
67 460 000 Dollars13 h07062
720 000 000 Dollars20 h07869
832 500 000 Dollars1 d 3 h08674
959 000 000 Dollars3 d 8 h 33 min010079
10170 000 000 Dollars12 d 0 h0115189

Production at level 1

OutputIngredientsTimeCostXP
Pasta gift basket × 230
Experience points × 2 000
Eggs × 252
Wheat × 7
Wildflowers × 280
10 h68 616 Dollars
Summer bouquet × 125
Experience points × 1 600
Wildflowers × 55
Wheat × 10
6 h19 500 Dollars
Wildflower bouquet × 28
Experience points × 200
Wildflowers × 3545 min4 500 Dollars
Dream catcher × 80
Experience points × 700
Feathers × 150
Willow rods × 60
Raw wool × 80
2 h15 000 Dollars
Feathery flower bouquet × 20
Experience points × 200
Feathers × 30
Wildflowers × 80
25 min4 500 Dollars
Truffle honey × 80
Experience points × 700
Truffle × 150
Honey × 60
2 h15 000 Dollars
Teddy bear × 100Fine cotton × 150
Linen thread × 50
Raw wool × 350
10 h4 500 Dollars
68656 × 100Fine cotton × 150
Linen thread × 50
w68632 × 350
12 h4 500 Dollars

Yield by level – Pasta gift basket

LevelAmountTime
123010 h
227510 h
332010 h
436010 h
540510 h
644510 h
749010 h
853510 h
957210 h
1061010 h

Game data, version 8052 (14. 8. 2026).

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