Dockyard – Goodgame Big FarmDockyard – Level 1

Dockyard

Special buildings Fishing area

I see the dockyard in the Fishing area as a handy addition to the boats that helps you get more out of your catch than just a sale. Without a fishing fleet running regularly, though, it doesn't make much sense.

Quick overview

FarmFishing area
CategorySpecial buildings
Size7 × 5
From level19
Max level8
PriorityBuild after the boats

What it's for

The dockyard is where you can buy, upgrade and equip boats to send on deep sea fishing trips. Be sure to build yourself a big fleet so you can explore what the surrounding waters have to offer!

The dockyard right in the Fishing area does something different from the building of the same name on the Flower farm – here you process the catch from your boats into equipment that comes in handy on your next trips out. It comes into service on its own as soon as you reach level 19 on the farm, so you don't buy it in the shop like the boats. At seven by five fields it takes up less room than any of the big boats, but it does need something to process, so there's no point building it without a working boat next to it. It suits anyone who wants to get more out of their oysters, mussels, prawns, herring, tuna, lobster, cod and salmon than just goods to sell.

When to build it

You get access to the dockyard automatically at level 19, so the first level takes care of itself, but it's worth putting it to work the moment you get there. The further levels do cost real money, from 750 000 dollars for the second level at level 29 up to 10 000 000 dollars for the eighth level at level 119, so upgrading it goes hand in hand with how your farm and your boats' catches grow. It makes sense to build it once your boats bring in a steady supply of fish and you want to turn them into equipment as well, not just sell them.

Is it worth upgrading

Unlike with the boats, upgrading the dockyard doesn't change how many goods you need for one piece of equipment – it's still 2 oysters or 17 prawns per piece – but the processing time gets shorter, dropping from an hour to just under half an hour at the highest level. So it pays to upgrade steadily as your catch grows, because faster processing means you push the same amount of fish through in half the time.

Tip from a veteran player I keep an eye on the ratios of the individual fish – one salmon gives me two pieces of equipment straight away, while for the same piece I need seventeen prawns, so if you can choose what you send to the dockyard, salmon and cod are far better value than prawns or mussels.
Most common mistake The most common mistake, in my view, is leaving the dockyard with nothing to work with because the whole catch from the boats goes straight to the market – without a stock of fish the dockyard produces nothing, whatever level it is.

Building levels

LevelPriceBuild timeXPFrom level
1instant019
2750 000 Dollars5 h029
31 650 000 Dollars9 h039
42 800 000 Dollars12 h049
53 750 000 Dollars15 h059
65 200 000 Dollars20 h074
76 750 000 Dollars1 d 0 h089
810 000 000 Dollars1 d 8 h0119

Production at level 1

OutputIngredientsTimeCostXP
62179 × 1Oysters × 21 h100 Dollars
62179 × 1Clam × 131 h100 Dollars
62179 × 1Shrimp × 171 h100 Dollars
62179 × 1Herring × 31 h100 Dollars
62179 × 1Tuna × 31 h100 Dollars
62179 × 1Lobster × 21 h100 Dollars
62179 × 1Cod × 21 h100 Dollars
62179 × 2Salmon × 11 h200 Dollars
62179 × 5Swordfish × 11 h500 Dollars
62180 × 1Oysters × 31 h 30 min150 Dollars
62181 × 1Clam × 191 h 30 min150 Dollars
62182 × 1Shrimp × 251 h 30 min150 Dollars
62183 × 1Herring × 52 h200 Dollars
62184 × 1Tuna × 42 h200 Dollars
62185 × 1Lobster × 42 h 30 min250 Dollars

Game data, version 8052 (14. 8. 2026).

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