

Quick overview
| Farm | Main farm, Gourmet farm, Flower farm |
|---|---|
| Category | Houses |
| Size | 10 × 5 |
| From level | 1 |
| Max level | 10 |
| Price | 4 000 Dollars |
| Build time | 15 min |
| Residents | 24 |
| Happiness | -42 |
| Priority | Build gradually and thoughtfully |
What it's for
Ever wanted to live in a house, a very big house in the country? Well this country manor doesn't just look amazing, but it provides all the snugness and comfort a hard-working farmer deserves.
The Summery country manor is a house you can build on the Main farm, the Gourmet farm and the Flower farm, and its only job is to give you more workers for your production buildings. At the top tenth level it holds 134 residents, but it also takes a serious bite out of happiness on that farm, so you never build it on its own without decorations or fancy houses. It is a basic building block of the economy for anyone who needs to staff new production and processing buildings with workers. It is worth building on each of the three farms separately, because workers only work on the farm where they live.
When to build it
You can build the first level right from player level 1 for just 4000 dollars, so you can start with it practically as soon as you found your farm. Add further levels gradually depending on how many new production buildings you plan to staff – there is no point having dozens of idle workers you have nowhere to assign. How many manors you need depends on the size of your farm and the number of production buildings, but since you build it on three different farms, expect to need it again and again on each of them separately.
Is it worth upgrading
Upgrading generally makes sense, because resident capacity grows with every level, but the ratio to the happiness drop varies a lot from level to level. The best jump is from level 4 to 5 – you gain 10 more residents for a happiness drop of just 3 points, while the jump from level 5 to 6 costs you 63 points for the same number of people. Also watch the price between levels 8 and 9, where it leaps from 2.2 million to a flat 20 million dollars – I would tackle that jump only once you have a solid surplus of money and enough decorations to balance out the happiness.
Building levels
| Level | Price | Build time | XP | From level | Residents | Happiness |
|---|---|---|---|---|---|---|
| 1 | 4 000 Dollars | 15 min | 500 | 1 | 24 | -42 |
| 2 | 16 000 Dollars | 4 h 20 min | 1 000 | 7 | 34 | -74 |
| 3 | 80 000 Dollars | 9 h 20 min | 2 000 | 13 | 44 | -109 |
| 4 | 220 000 Dollars | 11 h 40 min | 4 000 | 19 | 54 | -144 |
| 5 | 440 000 Dollars | 14 h 30 min | 6 000 | 23 | 64 | -147 |
| 6 | 900 000 Dollars | 17 h 46 min | 8 000 | 27 | 74 | -210 |
| 7 | 1 500 000 Dollars | 21 h 40 min | 10 000 | 31 | 84 | -240 |
| 8 | 2 200 000 Dollars | 1 d 3 h 46 min | 12 000 | 35 | 104 | -304 |
| 9 | 20 000 000 Dollars | 1 d 11 h 33 min | 14 000 | 39 | 119 | -334 |
| 10 | 44 000 000 Dollars | 1 d 20 h 26 min | 16 000 | 43 | 134 | -364 |
Game data, version 8052 (14. 8. 2026).
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