Country manor – Goodgame Big FarmCountry manor – Level 1

Country manor

Houses Main farm Gourmet farm Flower farm

It's a basic and cheap source of workers that's worth building and upgrading pretty much all the time, you just have to match the higher levels with investment into happiness. Without dealing with the unhappiness alongside it, it quickly turns into a drag rather than a help.

Quick overview

FarmMain farm, Gourmet farm, Flower farm
CategoryHouses
Size10 × 5
From level1
Max level10
Price5 000 Dollars
Build time15 min
Residents24
Happiness-37
PriorityBuild right away, upgrade gradually

What it's for

Ever wanted to live in a house, a very big house in the country? Well this country manor doesn't just look amazing, but it provides all the snugness and comfort a hard-working farmer deserves.

The Country manor is a house I build on three farms at once, on the Main farm, the Gourmet farm and the Flower farm, and its only job is to give me more workers. Without workers nothing gets made in the production or processing buildings, so this building is one of the foundations the whole farm economy rests on. Every unit you build or upgrade also lowers happiness on that farm, which then pushes production costs up. It's a building for anyone who needs enough free hands on the farm to staff everything else.

When to build it

The lowest level is available from player level 1 and costs just 5,000 dollars with a 15 minute build time, so it's one of the first buildings you'll put up on a new farm. How many you'll need depends on how many production and processing buildings you want running, because workers only count for the farm their house stands on, so you have to build it separately on each of the three farms where you want people available. Before I add another one, I always check whether I have enough decorations and other sources of happiness on the farm, because every house digs that hole deeper.

Is it worth upgrading

Upgrading pays off gradually as you grow. Going from level 1 to 2 gets you 10 extra residents for a mere 20,000 dollars, while going from level 9 to 10 costs you 44,000,000 dollars for 15 extra residents, so the return on investment drops noticeably at high levels. Happiness falls by roughly 23 to 30 points with each level, and between level seven and eight it drops by a full 64 points, so the higher you push the house, the more decorations or other sources of happiness you need on hand to keep it from driving your production costs up. High levels only make sense once you've secured enough happiness on that farm and genuinely need more workers for new production buildings.

Tip from a veteran player I check happiness separately after every upgrade, and I'd rather build another smaller house or add a decoration than push one manor to a high level and let happiness collapse across the whole farm.
Most common mistake The most common mistake is expecting workers from one farm to help out on another. In the game they're tied only to the farm their house stands on, so you then can't staff the production buildings on a new farm even though you have plenty of idle people elsewhere.

Building levels

LevelPriceBuild timeXPFrom levelResidentsHappiness
15 000 Dollars15 min500124-37
220 000 Dollars4 h 20 min1 0001434-67
3100 000 Dollars9 h 20 min2 0002544-90
4260 000 Dollars11 h 40 min4 0003954-117
5500 000 Dollars14 h 30 min6 0004464-143
61 000 000 Dollars17 h 46 min8 0004974-173
73 200 000 Dollars21 h 40 min10 0005984-203
86 000 000 Dollars1 d 3 h 46 min12 00069115-267
920 000 000 Dollars1 d 11 h 33 min14 00079130-297
1044 000 000 Dollars1 d 20 h 26 min16 00089145-327

Game data, version 8052 (14. 8. 2026).

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