Spring house – Goodgame Big FarmSpring house – Level 1

Spring house

Houses Main farm Gourmet farm Flower farm

The Spring house is solid all-round housing for three farms at once, but its growing unhappiness will force you to invest in decorations too, otherwise it won't pay off in production.

Quick overview

FarmMain farm, Gourmet farm, Flower farm
CategoryHouses
Size5 × 5
From level1
Max level10
Price275 Gold
Build time20 min
Residents13
Happiness-20
PriorityBuild as needed

What it's for

This beautiful house is not only visually pleasing, it is also a rather spacious residence for many workers.

The Spring house is a residential building you can put up on the Main farm, the Gourmet farm and the Flower farm, and it purely houses workers, needing no workers of its own to run. At level one it holds 13 residents, at level ten already 75, so it can give your workforce on that farm a proper boost. In return it takes its toll on happiness, at level ten it costs the farm 200 points. It suits any player who needs to quickly expand the number of free workers for new production buildings.

When to build it

You can build level one right from player level 1 for just 275 Gold, so it's one of the first buildings worth having on the farm. How many you'll need depends on how many production buildings you want to staff, the more animal and processing buildings you put up, the more houses you have to add alongside them. It pays to build them gradually on all three farms where it's available, depending on where you need workers at the time.

Is it worth upgrading

Upgrading makes sense, because the gain in residents is noticeable at every level, between six and seven you jump from 41 to 46 residents, but also watch the leap in the required player level, level six can be built from player level 47, while level seven already wants level 124. Until then it pays to keep the house at level six and wait, because you can't unlock the higher level sooner anyway. The price also climbs from 275 to 62000 Gold, so upgrade step by step and don't waste Gold on a jump you don't have the level for yet.

Tip from a veteran player Before you start pushing the house to higher levels, put enough decorations around it, because the growing unhappiness will otherwise cost you in production costs across every building on the farm.
Most common mistake The most common mistake is cramming houses onto one farm without a thought for happiness, the player then has plenty of workers but production comes out expensive, because the farm is permanently unhappy.

Building levels

LevelPriceBuild timeXPFrom levelResidentsHappiness
1275 Gold20 min200113-20
23 000 Gold3 h 20 min1 5001219-40
35 350 Gold7 h 30 min3 5002324-55
47 200 Gold10 h5 0003730-70
58 700 Gold12 h8 0004235-85
610 300 Gold15 h 33 min9 5004741-100
712 000 Gold20 h12 00012446-120
832 000 Gold1 d 1 h15 00012457-155
947 000 Gold1 d 18 h22 00013466-180
1062 000 Gold2 d 14 h28 00014475-200

Game data, version 8052 (14. 8. 2026).

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