Job center – Goodgame Big FarmJob center – Level 1

Job center

Special buildings Cooperative village

For a cooperative with active farmers it's a great tool for getting more out of damaged fields, but because of the high player requirements and costs it makes the most sense for a more advanced, long-running cooperative.

Quick overview

FarmCooperative village
CategorySpecial buildings
Size13 × 9
Max level11
PriorityBetter for advanced players

What it's for

Here you can hire seasonal specialists to improve your resource yields, and reduce the penalty time of fields, meadows and gardens.

The job center is the cooperative village's recruitment office, where you hire specialists for three types of damaged fields, a pumping technician for waterlogged fields and clay, boulder diggers for stony fields and carriers for dry fields and white sand. The specialists increase the yield of the given raw material and at the same time shorten the time penalty that damaged fields normally carry, so they're useful to anyone dealing with hedgerow plants and damaged plots on their farms. The building is fairly large at 13×9 tiles and, unlike the factories, it has no raw material production of its own, it's purely a service for managing your fields. It's meant for cooperative members who actively work their fields and want to get more out of them than would be possible without help.

When to build it

The job center can't be bought either, the cooperative unlocks it another way as the village develops. It mainly makes sense where the cooperative has enough players who really do work their fields and deal with the damage on them, because without that the hired specialists go unused. The player level requirement is strikingly high here, even though the table has only 11 steps, for the last one you need to be level 284, so it's more of a goal for a long-running, established cooperative than for a freshly started village. The center is one building for the whole village as well, it isn't bought by the piece.

Is it worth upgrading

As the center's level rises, so does the quality of the specialists you can hire, a higher building level opens up access to higher level specialists who deliver more raw material per job and can get through more work in a season. Upgrade costs are very high even at the lower levels and reach into tens and hundreds of thousands of units of various materials, the build time runs to several days and climbs to as much as 15 days at the highest level. Given that the center's value lies mainly in the specialists it lets you hire, it pays to upgrade it above all when you really are using them and your hired slots aren't sitting idle. There's no point pushing the center's level up faster than the cooperative can actually put the specialists to work on its fields.

Tip from a veteran player You can hire up to 3 specialists of one trade at a time, but none of them can handle two jobs at once, so before you hire a third technician of the same type, check whether you have enough damaged fields across your farms to give all three of them real work.
Most common mistake An early mistake is hiring specialists and then leaving them unused, because specialists charge a fee for the season regardless of how many jobs they actually complete, so an unused specialist is a pure loss of village dollars or gold.

Building levels

LevelPriceBuild timeXPFrom level
1instant0
241 700 61571 + 1 250 61577 + 1 200 61580 + 180 61600 + 6 680 616011 d 0 h200 00014
3100 000 61571 + 27 300 61573 + 4 500 61577 + 6 000 61578 + 5 760 61580 + 740 61600 + 21 400 616011 d 12 h300 00024
4223 000 61571 + 91 000 61573 + 48 100 61575 + 6 670 61577 + 20 000 61578 + 19 200 61580 + 4 650 61600 + 119 000 616012 d 12 h450 00034
575 800 61573 + 72 200 61575 + 24 800 61576 + 16 700 61578 + 66 700 61579 + 32 000 61580 + 11 700 61600 + 297 000 616013 d 12 h650 00044
648 100 61575 + 29 700 61576 + 100 000 61579 + 32 000 61580 + 5 570 61584 + 11 700 61600 + 297 000 61601 + 29 700 616035 d 0 h900 00064
717 300 61576 + 58 400 61579 + 5 850 61584 + 18 400 61586 + 3 500 61587 + 31 200 61603 + 13 000 61604 + 14 400 616056 d 12 h1 200 00094
812 800 61583 + 6 430 61584 + 20 300 61586 + 5 780 61587 + 34 300 61603 + 14 300 61604 + 23 700 61605 + 21 300 616078 d 0 h1 550 000134
919 800 61583 + 4 990 61584 + 31 400 61586 + 8 950 61587 + 990 61588 + 26 600 61603 + 22 200 61604 + 24 500 61605 + 33 000 6160710 d 0 h1 950 000184
1028 600 61583 + 7 230 61584 + 45 500 61586 + 13 000 61587 + 1 430 61588 + 38 600 61603 + 32 100 61604 + 35 500 61605 + 47 800 6160712 d 0 h2 400 000224
1123 400 61583 + 8 850 61584 + 55 700 61586 + 10 600 61587 + 1 750 61588 + 47 200 61603 + 39 400 61604 + 43 500 61605 + 39 000 61607 + 2 090 6160815 d 0 h9 600 000284

Game data, version 8052 (14. 8. 2026).

Back to Buildings.