Grand house – Goodgame Big FarmGrand house – Level 1

Grand house

Houses Main farm Gourmet farm Flower farm

The Grand house is a solid source of workers, but it also means adapting the rest of the farm to it, mainly decorations and happiness. It pays off most at the lower levels, I treat the higher ones as a long-term goal rather than a priority.

Quick overview

FarmMain farm, Gourmet farm, Flower farm
CategoryHouses
Size15 × 5
From level1
Max level10
Price1 350 Dollars
Build time15 min
Residents36
Happiness-56
PriorityBuild as you go

What it's for

This group of houses provides the perfect balance between space and comfort for your farm workers.

The Grand house is housing for your workers and you'll find it on the Main farm, the Gourmet farm and the Flower farm. It takes up a lot of space - 15x5 tiles - but in return it gives you a decent number of new workers that you can then assign to production buildings. Like every house, though, it brings discontent with it, so you have to make sure production on the farm doesn't get more expensive. It's for anyone who needs more workers and at the same time has enough decorations and other housing to keep happiness within reason. It's one of the main ways to expand your workforce on the farm.

When to build it

Building the Grand house makes sense as soon as you start running out of workers for new production buildings - the first level is available from player level 1 for 1350 dollars and goes up in 15 minutes, so there's no reason to wait. How many you'll need depends on how many production buildings you want to run at once - on a bigger farm it's normal to build several houses side by side and pad them out with decorations so happiness doesn't drop too far. Before you build one, check that you can take the drop in happiness, otherwise it will make all production on that farm more expensive.

Is it worth upgrading

Upgrading this house pays off mainly at the lower levels, where you get a solid boost in residents for reasonable money - going from level 1 to level 2 adds 15 residents for 30000 dollars. The higher you go, though, the more discontent each new resident costs you - at level one it's roughly 1.5 points of discontent per resident, around level seven it's already over 2.4 points, so the benefit to drawback ratio gets worse. Between level six (from player level 49) and level seven (from player level 124) there's also a huge jump in the required player level, so you won't reach the higher levels for a long time even if you have plenty of money for the upgrade. The price grows enormously as well, from 1560000 dollars at level six to 46000000 dollars at level ten, so the last levels are more for developed accounts with money to spare.

Tip from a veteran player Before you start upgrading to the higher levels, work out how many extra decorations or houses you'll have to put up, because at higher levels the discontent grows faster than the number of new workers.
Most common mistake The most common mistake is upgrading a house to a high level without adding a matching amount of decorations or fancy housing - the farm then has plenty of workers, but production is expensive because happiness is low.

Building levels

LevelPriceBuild timeXPFrom levelResidentsHappiness
11 350 Dollars15 min100136-56
230 000 Dollars4 h 20 min1 0001451-101
3150 000 Dollars9 h 20 min2 5002566-135
4360 000 Dollars11 h 40 min4 0003981-176
5750 000 Dollars14 h 30 min6 0004496-214
61 560 000 Dollars17 h 46 min8 00049111-259
74 200 000 Dollars21 h 40 min10 000124126-304
89 000 000 Dollars1 d 3 h 46 min12 000124172-399
921 000 000 Dollars1 d 11 h 33 min14 000134190-444
1046 000 000 Dollars1 d 20 h 26 min16 000144208-489

Game data, version 8052 (14. 8. 2026).

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