Village pond – Goodgame Big Farm

Village pond

Special buildings Cooperative village

For an active co-op it's one of the most important village buildings thanks to the huge capacity boost, just be aware that the higher levels mean weeks or months of work.

Quick overview

FarmCooperative village
CategorySpecial buildings
Size12 × 9
Max level11
Capacity450 000
PriorityTop priority for the co-op

What it's for

This pond provides a scenic setting for the village folk to relax, especially as they can admire and feed the beautiful goldfish.

The village pond is a 12x9 decorative building in the Cooperative village where, as the in-game description puts it, the villagers relax by watching and feeding the goldfish. It doesn't produce anything itself, but each level noticeably raises the village capacity, from 450,000 at level 1 up to 3,600,000 at level 11. So it's more of a long-term investment in the co-op's infrastructure than a production building. It suits active co-ops that want to push their village level and have enough goods to build it.

When to build it

The pond isn't sold in the shop, the co-op gets it another way, typically by unlocking it as the village develops. The base level costs nothing and has no build time, so once it's available there's no reason not to put it up. It's the only building of its kind in the village, more copies make no sense.

Is it worth upgrading

Upgrading is worth it here, because the capacity really does grow a lot, from 450,000 at level 1 to a million as early as level 5 and on up to 3.6 million at level 11. The price matches that though, you pay in village goods and the amounts climb steeply with each level, as does the build time, which stretches from just under a day at the lower levels to five days at level 11. The higher levels are also tied to the village's own level, so level 11 is only something to think about once the village is at level 143.

Tip from a veteran player If your co-op's building queue is dragging, use the option to donate gold to the pond, each donation cuts the remaining time by 10 percent and a single member can do it repeatedly, which comes in handy on those multi-day levels.
Most common mistake The most common mistake is treating the pond as a purely decorative extra and never upgrading it, even though its capacity multiplies with every level and directly determines how much the village can hold.

Building levels

LevelPriceBuild timeXPFrom levelCapacity
1instant0450 000
223 000 61573 + 13 500 61574 + 5 000 61577 + 10 500 61579 + 7 000 61580 + 3 000 6160017 h 30 min220 0007575 000
323 700 61574 + 19 000 61579 + 9 500 61580 + 4 500 61600 + 5 860 6160122 h280 00011700 000
450 000 61574 + 14 000 61580 + 10 000 61585 + 7 000 61600 + 8 000 61601 + 4 500 616031 d 2 h 30 min335 00015850 000
575 000 61574 + 20 000 61580 + 12 000 61585 + 10 200 61600 + 13 000 61601 + 6 100 61603 + 6 000 616041 d 11 h 10 min445 000231 000 000
627 000 61580 + 17 000 61585 + 18 000 61600 + 17 000 61601 + 10 000 61603 + 12 000 616041 d 19 h 50 min555 000431 400 000
731 600 61580 + 19 000 61585 + 3 000 61587 + 23 500 61600 + 19 400 61601 + 12 400 61603 + 15 000 61604 + 5 000 616072 d 4 h 40 min670 000631 800 000
842 700 61580 + 23 300 61585 + 3 500 61586 + 5 000 61587 + 36 000 61600 + 26 200 61601 + 17 700 61603 + 18 000 61604 + 10 000 616072 d 22 h 20 min895 000832 150 000
957 600 61580 + 43 100 61585 + 7 900 61586 + 8 000 61587 + 54 000 61600 + 35 400 61601 + 25 200 61603 + 20 000 61604 + 15 000 616073 d 15 h 50 min1 115 0001032 500 000
1079 700 61585 + 17 800 61586 + 9 000 61587 + 47 800 61601 + 35 900 61603 + 24 300 61604 + 18 000 61605 + 13 500 61606 + 20 000 616074 d 9 h 20 min1 335 0001233 050 000
1119 000 61583 + 40 100 61586 + 14 500 61587 + 37 700 61604 + 32 000 61605 + 26 000 61606 + 35 000 61607 + 1 500 616085 d 2 h 50 min1 560 0001433 600 000

Game data, version 8052 (14. 8. 2026).

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